Bienvenue sur le site de Christophe Pichaud [MVP].
Mes derniers Articles Techniques pour le Magazine Programmez
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Issue 234 - Novembre 2019
Comment devenir un Expert Microsoft ?
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Issue 233 - Octobre 2019
Windows SubSystem for Linux v2 (WSL2)
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Issue 232 - Septembre 2019
Docker et Containers
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Issue 231 - Juilllet-Aout 2019
Reverse Engineering et Analyse de Virus
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Issue 230 - Juin 2019
XAML Islands
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Issue 230 - Juin 2019
ASP.NET Corp 3.0 - Introduction
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Issue 229 - Mai 2019
C++ et Containers Docker sur Azure
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Issue 228 - Avril 2019
LMDB La abse NoSQL la plus Rapide du Monde
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Issue 227 - Mars 2019
Détection et reconnaissance faciale avec OpenCV4 et C++
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Issue 226 - Fev 2019
Rookit Partie II - Module Command and Control
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Issue 225 - Mars 2019
Rookit Partie I - Key logger
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Articles from 2017 :
N°224: Space Invaders 1978 en C/C++ avec SFML – PDFN°223: Windows Le Multithreading en C/C++ – PDF
N°222: Linux Le Multithreading en C++ – PDF
N°221: Au coeur d’un Service Windows NoSQL – PDF
N°220: Créer un service Windows – PDF
N°218: Migrer son code C/C++ en 64 bits – PDF
N°217: Les Tests en C++ – PDF
N°216: La Programmation Orientée Objet en C++ – PDF
N°215: Utiliser shared_ptr<T> en C++ pour la gestion des ressources – PDF
N°214: Développez un IDE en C++ Partie II – PDF
N°213: Développez un IDE en C++ Partie I – PDF
N°212: Un serveur REST Web API en C++ – PDF
N°211: Pourquoi C++ en 2017 ? – PDF
All My Technical Articles from 2011 to 2019 in French Magazine Programmez

Download PDF => N°148 | N°149 | N°150 | N°156 | N°173 | N°174 | N°187 | N°188 | N°189 | N°190 | N°191 | N°194 | N°195 | N°199 | N°200 | N°202 N°211 | N°212 | N°213 | N°214 | N°215 | N°216 | N°217 | N°218 | N°220 | N°221 | N°222 | N°223 | N°224 | N°225 | N°226 | N°227 | N°228 | N°229 | N°230_1 | N°230_2 | N°231 | N°232 | N°233 | N°234
Visual C++ Documentation
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Universal Windows Platform development
Develop apps for the Universal Windows Platform (UWP) using C++.
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Windows development with C++
Create classic Windows desktop applications, static libs and DLLs using Win32, MFC, ATL, COM, and/or C++/CLI.
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Linux development
Create applications for various Linux distros.
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Mobile development with C++
Create mobile applications for iOS, Android, and UWP.
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Game development with C++
Create games and graphics applications using DirectX, Unreal, Cocos2D, and more.
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Python
Use Python Tools for Visual Studio to create Python applications that interact with C++ programs.
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Write code
Write, refactor, explore and understand your code using the code editor.
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Build
Compile and link your code, and optimize for maximum throughput.
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Debug
Debug your C++ code with the Visual Studio debugger.
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Test
Create unit tests for your C++ code.
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Deploy
Distribute your finished program to end-users.
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Improve Performance
Identify bottlenecks and optimize code performance by using diagnostic tools.
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Porting and Upgrading
Upgrade to the latest version of Visual Studio and migrate legacy apps to modern platforms.
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Standard C/C++ Language and Libraries
Microsoft implementation of the C/C++ programming languages and libraries.
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Component Extensions
Component extensions to C++: C++/CLI for .NET programming and C++/CX for UWP programming.
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Windows Desktop Libraries
Microsoft Foundation Classes (MFC) and Active Template Library (ATL)
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Parallel Programming Libraries
Concrt, AMP, and OpenMP libraries for parallel programming.
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Cloud and Networking Libraries
Use the Microsoft Azure C/C++ SDKs for IoT, storage, and more, and the C++ REST SDK open-source library for web programming.
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Universal Windows Platform Libraries
The Windows Runtime C++ Template Library (WRL) is a template library that provides a low-level way to author and use Windows Runtime components.
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